Saber Guild Costume Standards: A Closer Look
Updated 3/14/2017 *Updates are in bolded italics*
*The wear out date for updates to costumes for this version is July 31, 2017* As an organization,
we have been pushing for higher standards in our caliber of costumes. Our Global Costume
are continuing to look in greater detail at the costumes being submitted. We have added additional clarification and guidance to this living document.
Please remember that we cannot describe every detail that is involved in making a costume look approvable. The GCCs
have the right to reject a costume based on other factors than what is written. As an example, we don’t explicitly state
your costume cannot
be made of earth tone Wookiee fur, but a Wookiee fur Jedi costume would likely not be accepted… and is just cruel. Allowable Characters:Approvable characters for Saber Guild must be consistent saber wielding characters, such as Jedi, Sith, Imperial Knights, or other consistent saber wielding characters. Rebel or Resistance pilots, Imperial or First Order officers, clone troopers or stormtroopers, or Mandalorian characters who do not wield lightsabers will not be approved as costumes for Saber Guild. Characters that have a onetime appearance wielding a saber will not be considered for approval (i.e., Hoth Han Solo, New Marvel Leia, etc.). One-time Use Characters:One-time show characters may be approved on a case by case basis. Procedures for one-time show characters are in the process of being developed, however, these characters must also be consistent saber wielding characters in order to be approved for Saber Guild membership, characters, and/or performances. If in a one-time show a temple wishes to use another type of Star Wars character, that character must be up to the costume standards of other LFL groups (i.e., use of a Mando that is in the Mando Mercs, use of a droid from the Droid builders, use of Mon Motha from the Rebel Legion). The GCC team will only approve consistent saber-wielding characters for one-time use.Colors: The under tunic, outer tunic or surcoat, obi, and tabards should not consist of more than three colors. Only one non-earth tone color (green, blue, purple, etc) may be used in a costume. For example, if you are to use a dark blue for your tabards, you cannot use turquoise for your under tunic. Example of Approvable Costume
: Brown outer tunic with dark green under tunic and tabard/obi combination. We have created a pantone document of a spectrum of colors that encompass the approvable colors and the alternative colors that are approvable for Sith and Jedi. The Global Council has eliminated “Alternative Color” outer tunics for Jedi. Only earth tones and shades of those earth tones are continued to be approvable. Those costumes that are not within the approvable standards/color must be updated by June 30, 2017. Costumes that do not meet this standard will not be allowed for use after that date and this is to be enforced by the LCC and the Local Directors of each Temple. This date was chosen so that the membership would have a total of six months since the presentation of the pantones of acceptable colors that were adopted in December 2016. Fabrics:
We are also asking our members to push for higher quality fabrics when it comes to their costumes. There are no flat Jedi costumes in the Clone Wars era. The tunics are full, textured and have depth. Below is a list with some links to approvable fabrics. Key words to look for: woven, basket-weave, textured, rustic, and ribbed. We will expand further on this list as time goes on. Also, there are suggestions on what part of the costume to use them on, but it’s not a hard and fast rule. Mid to heavyweight linens:
hopsack or rustic linen, with not too open a weaveDrapery fabric:
lightweight upholstery fabric with a natural fiber look Silk noileCanvas:
We have found that the very lightweight canvas sold for canvas tarps when washed makes great outer tunic fabricMuslin:
unbleached and rough. When dyed looks great. Tunic & Tabard Fabric Links
Hopsack linen: Found at JoAnne’s
Raw silk: tends to be expensive; black can only be used for Sith
Hemp canvas: Note: Heavy. Probably best for tabards only.Linen / Rayon Blend (Linen-look):
55 linen/45 Rayon blend; most common and found at JoAnn's
Found at Joanne’sMicro-fiber suedeCotton blend suiting fabric:
With texture and NOT poly-blend
Silk tussah: What the costumes were made from in the prequels Suggested for Tunic Only (due to weight of fabric) Links
Unbleached muslin: Found at Joanne’s
Hemp muslin Suggested for Tabard Only:Leather or leather-like material. If leather tabards are used then the obi should match the outer or under tunic in fabric. Suggested for Tabard and Obi Only:Suede or faux suede Fabrics that have been rejected!!! Be sure to get prior approval before using any of these materials!!!
Satin or sateen
Shine/sheen: Hold it up to the light in the store and if you get a reflection put it back.
Velvet or velveteen
Vinyl: Except leather-like material for belt/pouches/tabards
Flannel/combed cotton Tunics:
Make sure the outer tunic falls at a minimum to your mid-thigh – it can be longer. Full length tunics should not drag on the floor and should be hemmed so that they do not present a tripping hazard. Tunic should not appear to pull too tight on either side, and there should not be creases in the front or back of the fabric due to pulling. The bottom of the “V” where the front of the tabard crosses over should not fall past the middle of the chest. Sleeves should not be past the knuckles when arms are resting naturally by the sides. As always, tunics should be tailor made to fit your body type. Tunics should be worn with the opening so that the opening is left over right. Outer tunics may have hood. The hood should have the same appearance as a hood on a cloak/robe. Full length sleeves must reach past the wrist but not exceed the first knuckle in the hand. Three-quarter length sleeves may be allowed if used with appropriate arm wraps or leather bracers (for canon characters only). Sleeve seams should be on the underside of the arm. Under tunics / Dickies:
Should make it appear as though an entire under tunic is being worn and should be long and wide enough and
skin on the chest does not show. Once again, no visible t-shirts. Tabards:
The tabard in the front should hang down at least to the hem of the tunic
but can hang down to 2-3” past the tunic hem in a standard length tunic (i.e. lower thigh length). Tabards should be worn vertically and not cross to an "X" or have the “V” meet above the obi on either the front or the back of the member.
For long tunics (reaching to upper knee or beyond) the tabards can be 2-3” longer than the tunic, if desired, but must not present a tripping hazard.
The tabard should end at the obi in the rear or end at either the tunic length or 2-3” past the tunic hem in the tunic rear. Vest style tabards may extend beyond the 2-3 inches of the hem of the tunic. Tabards should be attached with velcro, snaps or button stitch to the outer tunic. This will prevent the tabards from falling off the shoulder during a performance. Tabards should be made of the same fabric as that of either the costume's obi, tunic, or under tunic. The obi and tabards should complement the rest of the costume in aesthetic and color.
Designs on fabric should look like a Star Wars Universe design and should only be used for the tabard/obi in most cases. If you create your own designs on fabric, make sure your lines are super neat. Please supply the consulars with reference when adding design to your fabric. Jedi designs for stitching, embroidery, or beading should not be gaudy or flashy to show expense. Jedi costumes are modest and humble and are not traditionally extravagant (no bedazzling). Embroidery, beading, or inking may be used to add details to the tabards. These designs must have a pre-approval through the GCCs before construction. The design must fit into the Star Wars universe. Designs must not look gothic or medieval in design. Designs must not contain a floral pattern. No heraldry markings are permitted (i.e., Sith Sun, Jedi symbol, Imperial Cog, First Order Black Sun, or any animals).Example: Embroidered red aurebesh writing (must not be profane) on a Sith black tabard.
The width of the tabard is ideally from collarbone to just beyond the shoulder.
Examples of proper
The vest with attached tabards is also acceptable so long as you have a tabard hanging down the right and the left side on front.
Example of vest style tabards: Obi:
A classic standard is for an obi to rise approximately 1.5 inches above and below the belt. This allows for any natural crinkling that may occur on the obi to take place without it bunching around the belt. Exceptions to this rule would be if your obi is wider due to trim, but regardless the inner part of that obi should still allow for 1.5 inches above and below the belt.
Example of a proper Obi
Obi’s should not be attached with pins and they should be made of the same fabric as that of the costume's tabards, tunic, or under tunic. The obi and tabards should complement the rest of the costume in aesthetic and color. Velcro or tie closures are acceptable, however such closures should not have those materials visible. Tip for sagging Obis: Using duck cloth on the inside of the obi will give it a little more stiffness. Pouches:
Pouches should be formed and made of thicker leather. Resin pouches may be accepted if they are constructed to appear as leather or leather-like and have a secure method of attachment to avoid safety issues (i.e., durable situated clips so that they are secured to the belt at a proper height). Foam, canvas, or other materials will not be approved. Pouches with plastic clips, elastic sides, ren-faire style lacing, or spaces in the corners will not be approved.
Pouches should not look earth bound or from another genre (medieval or Ren Faire types). Snaps or other metallic closures should be subdued by painting the metallic feature
. Phone pouches, Swiss Army pouches, or flat ren-faire pouches will not be accepted. Extra large pouches can not only look awkward, but can be obstructions for choreography, and therefore will not be approved. No black leather on Jedi pouches and no brown leather on Sith pouches. Approvable Pouches:
Civilized Galactic Gear - These are examples of high quality leather pouches.
Legendary Costume Works *Note* metallic snap should be subdued. Pouches that would get rejected:
These pouches are flat and “Ren Faire Like” and are not approved for use.
While not flat, these two examples are poorly constructed or
are made from
poorly constructed materials and will not be approved. Furthermore the set on the right does not appear leather or leather-like and has an unnatural seam that ruins its aesthetic.
This cell phone pouch is an example of a pouch that is not approvable. Also pouches with open spaces in the corners such as these are not allowable.
Handcuff pouches can look too earthbound and embossing are not approved for use
If you are going to look for handcuff pouches, try to find a more generic version. Metallic snaps should be subdued with paint. The above two handcuff pouches would be approved. Pants:Trousers and pants should not have visible pockets or tool pouches/holders.
Trousers should sit at the waist (so any pockets present are not visible), and be of a relaxed fit. They should not blouse out excessively over the tops of the boots when tucked in. Denim is not an acceptable material for pants except for canon characters, where appplicable. Leggings:
To wear leggings your tunic or your skirt should fall to at least 2 inches above your knees. Leggings must be of opaque fabric, of high quality, and not see through whatsoever, including where the fabric stretches over the knees. Under Armor or athletic pants with a shiny finish are not an acceptable choice for leggings. Leggings should not have any visible logos or patterns. Skirts:
Skirts should be mid calf length or longer. Skirts should not drag on the floor, as this presents a tripping hazard. Skirts should sit at the waist, and waistline should be covered by the obi. Miniskirts, “hot pants”, or short shorts are not permitted. Skirts should be made of similar materials as that of the rest of the costume. Denim is not an acceptable material for skirts. Boots:Boots should not have visible laces, logos, embossments, or fringes. Boots with more than three buckles will not be approved. For safety during performances, boots with more than a two inch heel will not be approved. Zippers and zipper-pulls should be the same color as the boot. If they are visible they should be subdued with paint to make the zipper less visible. Zippers are only approvable on the inner side and the back of the boot.
If you go with straps and shin spats, they must be the same color of brown as the boot AND the same material as the boot. They must be tight to your leg so that they aren't flapping about. Reference Anakin Skywalker's shin spats from Episode II. Spats can be secured with Velcro and should not be seen
or can be attached to the boots with adhesive. Spats should not be used on half-calf boots to attempt to make them appear to be regulation height unless the design makes it impossible to tell they are spats. Boots should not be so wide in the calf that they slouch.
Boots need to rise to at least your mid calf, but we recommend taller boots. Fold over boots like Mace Windu and Ki Adi Mundi may be acceptable as long as the cuff is even across the boot.
Boots can also rise to the knee like Anakin in Episode II. Basic buckles are acceptable, but altering the buckle to a side clip or making a leather keeper (like Obi Wan) is recommended. Examples of Acceptable Boots:
Maul boots like these are technically approvable, but we recommend having your LCC reach out to the consular before buying a pair. Major notes with Maul boots is that they need to still reach your mid calf and any reflective material needs to be covered/painted. Examples of Non Approvable Boots
These boots are tall enough, but they are too thin of leather and bunch up. These boots have a fold that are not even. These are pirate boots and not Sith or Jedi boots in the style of Ki-Adi Mundi or Mace Windu.
These boots have acceptable straps, but only go to the lower aspect of most calves and would not be approved.
While this style of strap is acceptable on the picture on the left, in excess it can make for a goth look. Also the lifts are unsafe for choreography. Belts:
For OT style belts please make sure the width of the belt is at least 2” wide. The belt should be made specifically to your size so no hole punches in the leather can be seen.
When taking submission photos, your belt should rest over your navel
(umbilicus). Do not place it so it sags below your abdomen. Belts also should not sag on one side. If this is happening in pictures, then it is likely happening in person. Belts should be able to support a lightsaber without pulling it down. Most common offenders are the cheaper vinyl belts you can buy online. Lightsabers:Ultrasabers, Vader's Vault, Saber Forge, Makoto, Genesis Custom Sabers are all examples of approvable brands of combat lightsaber.Kyberlight , Force FX, Master Replica, are not approvable brands of combat lightsaber. Their construction is not that of a durable make and therefore not approved as a combat lightsaber for Saber Guild. Conversion kits may be used to make these combat ready but that will need to be demonstrated and/or certified by the Local Director and LCC at the time of submission.
Silver/White are no longer permitted for Jedi and should be used only for canon characters that wield them (Ahsoka, Imperial Knights).
Red and Blood Orange are the only colors approved for Sith unless a canon character wields another color (Revan).No heraldry markings are permitted (Sith Sun, Jedi symbol, Imperial Cog, First Order Black Sun, or any animals) on lightsabers.Additional details such as leather or cloth wraps, o-rings, may be added to the saber as long as it keeps the Star Wars universe aesthetic. Arm Wraps:Arm wraps may be worn with a tunic that has three-quarter sleeves. The wraps should be made of the list of approvable materials above. No under armor or athletic elastic material will be allowed. The wraps must be secured so as to not come undone during a performance. Velcro or other method of securing the wraps should be used. The method should be shown in a separate submission photo. The color of the wraps should be complementary to the rest of the costume. Leather Bracers: Leather bracers may be used for canon characters. Currently there are no references to traditional Jedi wearing leather bracers. Costumes where these are used tend to be outside of the traditional Jedi or Sith look. Instead, we recommend using wraps or armor to achieve that desired look. Gloves:Traditional gloves must be made from leather or leather-like material. No rubber gloves, suede gloves, silk or silk-like gloves, motocross gloves, or work-out gloves may be utilized. Gloves should have no logos visible. Sith gloves should be black. Alternate Sith colors (red, grey) may be used if they complement the costume. Jedi gloves should be brown. Alternate earth tone colors (dark greens) may be used if they complement the costume. Gloves should not be baggy, should have be fitted to the member's hand without excess material, and should not impede wielding of the saber. If it is determined that you cannot safely perform in your gloves, you may be requested to provide a video of a demonstration of your ability to wield a saber wearing your gloves or hand wear. *Exception*Fingerless or fingered armlets are sometimes used instead of wraps. These are made from material and fall into the bracer/armlet/fingerless glove category. These are approvable in appropriate colors that must match the costume aesthetic and materials. If these are used they should be further tailored to ensure proper fit and avoid a baggy look. Cloaks/Robes:
Cloaks should brush the ground. As per all classic saber battles, we recommend de-cloaking prior to any stage combat for safety reasons. Sleeves of the tunic should not show below the sleeve of the cloak when arms are hanging naturally by the sides. Hood should be large, and should sit in folds on either shoulder. Hoods should not have a pointed top and should not look as though they came out of Assassin’s Creed. Cloaks/robes should be fairly voluminous, but should not be so large that the applicant gets “lost” in it. Ponchos, witch's cloaks/robes, vampire cloaks, or bath robes are not approvable. Examples of Approvable Cloaks/Robes: Example of Not Approvable Cloaks/Robes: Armor/Masks:
Armor should be recognizably Star Wars themed. Overall best approvable options would be vacuum formed ABS, similar to that of 501st approved Stormtrooper and Clonetrooper armor. Also acceptable materials would be sintra or styrene plastics, which are able to be cut and shaped by heat, cast resin and fiberglass armor. Worbla is a thermoplastic, which is easily shaped with a heat gun. While Worbla is approvable, it can warp in the heat. It may not be advisable in certain regions due to climates, temperatures and seasonal changes. For somewhat inexpensive armor, foam can be used, however, it must be coated in a manner which makes it appear as if it is one of the listed solid materials. It is acceptable to make uncoated foam armor for flexibility and durability for performances. However, for trooping, one of the other methods or coated versions must be used. Quality should be up to the standards of the other official Star Wars costuming clubs and resemble movie quality. Masks that cover only half the head, should be worn with a black balaclava and be used in conjunction with a hood
. Airsoft masks are not an acceptable mask to be used in your Star Wars Costume. Example: This mask is not approvable. GCCs may ask for a video of a demonstration of your ability to move and perform within your armor/mask. If it is determined that you cannot safely perform in your mask/armor, you may be requested to alter the armor/mask for safety concerns. Armor and Masks that are determined not to be safe for choreography may be designated as “Trooping only” accessories to the costume. Makeup/Wig/Alien features:
Any facial tattoos or other makeup designs must be done using high quality stage makeup. Any wigs need to be high quality and should be in color scheme with the costume. Any prosthetics horns/tails/etc. should be from existing races in Star Wars canon or Legends. Cross breeds (half human, half alien) are not allowed unless explicitly depicted in an official SW source (see Appropriate Sources below). Also remember - you need to be able to fight in it. Lekku and Togruta head pieces must be made out of latex or silicone. Fabric and vinyl headpieces are not permitted and will take away from the quality of your costume. Zabrak horns must be evenly spaced on the head, and painted to appear bone-like. They must be adhered to the head securely using appropriate stage adhesive to avoid slipping. Jewelry: Recommend removal of all rings for safety concerns during performance for member safety. An injury to the finger can cause swelling and force medical attention to remove the ring. Necklaces are not to be used in a traditional costume. Necklaces can be distracting, swing dangerously, and are generally not found in the Star Wars universe in traditional Jedi/Sith costumes. Alien headpiece jewelry can be used for canon characters (i.e., Clone Wars Ahsoka headpiece jewelry). Star War References:
When stepping away from the traditional Jedi/Sith please reference your concepts with sourced Star Wars materials. We would like three pictures sent with your submission. Acceptable Sources
Top Tier: Movies, TV series (Clone Wars/Rebels)
Lesser Tiers: Comic books, Video game face characters Not Acceptable Sources
Customized videogame characters (SWTOR), Deviant art/fan art. Notes on Canon Characters:Canon characters are approvable and have their own specific guidelines. They should be considered for trooping only unless a show/performance can incorporate their presence logically and thematically. Notes on Trooping-Only Costumes:A costume may be designated as a Trooping-Only Costume. This restriction can be put into place by the GCCs, Membership Director, or Global Council based on several safety factors: - Costume is determined to be restrictive in movement - Costume is determined to have limited vision - Costume is determined to have a hindrance to safely wield a saber Notes On Submissions:**Turnaround time for submissions (Official Standard)**
Once your LCC posts your costume, you should expect an initial response within 10 days
. Additionally if you are attempting to get a costume approved for an upcoming show, the earliest you can submit that costume is one month before the show date. This should allow for enough time for you to address any minor corrections and give the GCCs
enough time to make your deadline. Additional submission guidelines are available to the LCCs on the forum under Official Member Submissions in the Topics section.
Also, as a standard rule, if you have had your costume denied for specific reasons and in your re-submission you have fixed all the notes that were given to you, you are to be judged on those corrections only. A second denial cannot be based on something you were not asked to fix in the first submission (i.e. if you were asked to fix your obi in your original, you cannot be denied approval based off of anything but the obi). Ensure your costume is presented with all components present and in show-ready appearance in any re-shoots (i.e., ironed, all food capsules present, saber clip, etc).
This does NOT apply if your second submission is wrinkled, missing parts of the costume or the costume is
worn incorrectly. This also does NOT apply if your original submission had poor quality photos (low res) or your costume was worn in a way that hid the imperfections. Appeals:
Sometimes despite your LCC’s best intentions your member’s costume may not get approved
. If a submission is denied and you wholeheartedly believe that it met all the criteria mentioned on our website and within this amendment, you have the right to appeal the decision to the Global Council.
This should be done in a formal, well-thought-out letter written by your Local Director (or by the applicant if not attached to a Temple)
to SaberGuildCouncil@gmail.com. Informal PMs on FaceBook will not be accepted as a formal